*airegan is a series of works which examines the notion of form and design in sneaker culture. It plays with the notion of creator, tool and prior art.  The work further reflects  the paradigm shift in how we design objects of significance and authorship.

*airegan creates a dialog via machine learning and the meticulous assembly of bootlegs, one of a kind sneakers and mass market brands- including couture and hype brands. The series further references qualities of readymade sneakers and their form factors reflect in the final works by reapproaching, redefining and reappropriating the readymade.

*airegan is a limited-release conceptual sneaker experiment devised by long term collaborators: we are artists, designers, hackers, and streetwear enthusiasts. Our work spans fashion, technology, graffiti, and art. As a collective, our work is held in major art museum collections, has been commissioned by large tech corporations, and exhibited in major art festivals, film festivals, and media arts festivals. We love fashion, streetwear, and sneakers as much as you do! We work at the intersection of art and technology to study and comment on pop-culture.


EXIBITIONS

THE IMITATION GAME: VISUAL CULTURE IN THE AGE OF ARTIFICIAL INTELLIGENCE

MARCH 5, 2022 - OCTOBER 23, 2022

VANCOUVER ART GALLERY


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Addie Wagenknecht

Her explores the tension between expression and technology. She seeks to blend conceptual work with forms of hacking and sculpture.

Previous exhibitions include MuseumsQuartier Wien, Vienna, Austria; La Gaîté Lyrique, Paris, France; The Istanbul Modern; Whitechapel Gallery, London and MU, Eindhoven, Netherlands. In 2016 she collaborated with Chanel and I-D magazine as part of their Sixth Sense series and in 2017 her work was acquired by the Whitney Museum for American Art.

Her work has been featured in numerous books, and magazines, such as TIME, Wall Street Journal, Vanity Fair, Art in America, and The New York Times. She holds a Masters degree from the Interactive Telecommunications Program at New York University, and has previously held fellowships at Eyebeam Art + Technology Center in New York City, Culture Lab UK, Institute HyperWerk for Postindustrial Design Basel (CH), and The Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University.

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Dan Moore

Moore leverages media frameworks to create works that examine human behavior, pop-culture, and culture dichotomies

Moore is a New York City based Artist.  He currently works with Artificial Intelligence to investigate pop culture. He has most recently exhibited at the Vancouver Art Gallery during THE IMITATION GAME: VISUAL CULTURE IN THE AGE OF ARTIFICIAL INTELLIGENCE.  Moore holds a Masters of Tangible Interaction Design from Carnegie Mellon’s College of Fine Art, where he studied and worked in the Frank-Ratchye STUDIO for Creative Inquiry.  He was a virtual research fellow in the Free Art and Technology, F.A.T., Lab. Dan Moore is an adjunct professor at The New School.

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Tim Nolan

Is a product of New York City's Silicon Alley, and has been proudly serving the Internet since 1996.

With more than two decades of experience in conceptual, product and experiential design, Tim harnesses data, culture and instinct to launch powerful experiences for the world’s largest brands.

His work in advertising has been recognized and awarded by The Cannes Lions, The FWA, One Show, Effie Awards, & The Webbys. Outside advertising, he has exhibited his personal work globally, and can be found on permanent collection in the Digital Archive of the La Biennale di Venezia.

Outside of advertising, Tim’s art practice exploring the intersection of technology & popular culture has launched some of the most impactful Internet based art projects in the past decade. Tim works to support contemporary art and encourages emerging artists to create richer, and more critical digital cultures.

Tobias Leingruber

Executive Producer, Obligatory Person with an M.B.A..

His work explores the mutual impact of technology and society. He is known for creating work that challenges the status quo that is set by big technology players in order to support the user.

He was part of the Free Art & Technology Lab. His collaborations were shown in venues and festivals such as La Gaîté Lyrique in Paris, Transmediale Berlin, Ars Electronica Linz, International Symposium on Electronic Art (ISEA) or the New Museum of contemporary art in NYC.